This page contains an overview my current and past projects. Further details are available at each of the project links, including descriptions, galleries and project reflections.
As part of QUT's VRES Program, I conducted a research project on the inclusion of an LLM in a modular VR tutorial system to improve Player perception of tutorials and reduce development time for future VR experiences. This research was produced over the summer break of 2024/2025 under the supervision of Dr. Selen Turkay and Joel Harmon.
A game experience developed as apart of the QUT IGB300 + IGB301 Games Capstone Project in my penultimate year of my degree. This project is an educational experience aimed at younger audiences on Andriod Devices with an accompanying companion app. With its involvement with BMW, this project currently exists under NDA and specific details cannot be discussed. Developed with Team Acuity.
A game created for Awesome Women In Construction (AWIC) during QUT’s IGB200 unit in my 2nd year of university. Constructing Change is a semi-educational experience which aims to introduce and encourage young women to join the construction industry by introducing them to a series of roles within the industry through a new spin on a platforming experience. Developed with Inspira Games.